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SAT · MAY 9 · 5:00 PM – 8:00 PM

Herb Class: Energetic Foundations

Grimoire Girls Coven· 6766 West Lincoln Avenue, West Allis, WI 53219

Learn herbal magic and create a take-home project in West Allis.

Part I

The details

About this event

Explore the mystical world of herbs with Grimoire Girls Coven and Hedge & Herb Alchemy & Apothecary. This class offers a deep dive into the spiritual and magical uses of herbs, perfect for beginners eager to learn about grounding, cleansing, and protection. You'll leave with not only knowledge but also a personalized herbal project to continue your practice at home.

Set in West Allis, this class provides a welcoming environment for those interested in the energetic properties of herbs. It's a hands-on experience that combines learning with creativity, making it a unique opportunity to connect with nature and enhance your spiritual practice. Be sure to arrive early to secure parking and get the most out of this enlightening session.

From the organizer

Grimoire Girls Coven and Hedge & Herb Alchemy & Apothecary invite you to explore the energetic and magical foundations of herbs in this beginner-friendly class. Learn about the spiritual properties, correspondences, and traditional uses of herbs for grounding, cleansing, intention-setting, protection, and more. Participants will also create a hands-on herbal make-and-take project to bring home and continue working with after class.

Getting in

  • Tickets

    Tickets available online

  • Registration required — must sign up

What's It Actually Like?

Energy2/5
ZenMosh Pit
SpiritualArtsyIntimateDiy
Conversational

Who'll Be There

Individuals interested in herbalism, spirituality, and holistic practices; likely a mix of ages, but predominantly adults who are open-minded and community-oriented.

What You'll Leave With

A thing you madeA new skill

Who It's For

Social style:
Small group (3–6)
Energy needed:
Light participation

Part II · The feel

How it feels

The details organizers don't always put in the description — pulled from the room, the crowd, and what people remember afterward.

The crowd

Designed for 3–6 people. Good group-of-friends territory.

You'll leave with

A thing you made
A new skill

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